Category: rules

  • The Jacobin Calendar as inspiration for RPGs

    I’m a big fan of the Jacobin Calendar/French Revolutionary Calendar ever since I discovered the Jacobin Calendar bot on Twitter. It’s a decimal calendar with 12 months of 30 days each, split into 10-day weeks, plus an additional 5 festival days (6 in a leap year). Every day of the year has its own name, mostly […]

  • In my end is my beginning

    I’ve written a role-playing game. It’s not the one I had expected to write. There are no fairies. Unless you want there to be. Short and sweet, it’s my entry for the The One-Page RPG Jam 2021. You play a person who is about to die. It’s funny, most RPGs contain death, often lots of […]

  • roll d12

    Wherever possible, I use D12s in my adventures, especially for random encounter or treasure tables. Why? I don’t know, I just started doing it. I think I feel an affinity with that slightly odd, loner die, hardly ever picked for the team because of its strange shape. obviously yer d12 is not as wacky as […]

  • Adventurer’s Snap

    Lard Iron Rations Ever wonder what’s in those packs of iron rations that adventures have to encumer themselves with for any journey longer than a few hours? Wonder no more, here are the ingredients – at least, the Peak District version. There’s not actually much “iron” in them. In fact, in the southern Peak District […]