Category: world-building

  • AI as DM

    AI as DM

      art by The Mycoleum Continuing my experiments with AI, I have been trying to get a computer to act as Dungeon Master, running a roleplaying game in response to my prompts. The results have been interesting, but for all the wrong reasons. In this post I will use the following conventions: My messages to […]

  • #Dungeon23

    #Dungeon23 is about making a megadungeon throughout 2023, one location per day. I’m joining in. Like photo-a-day, selfie-a-month, and landscape-painting-a-fortnight activities I’ve joined before, I expect this fad to last no more than a few days. But perhaps 2023 will be different? You see, last night I had an idea. An idea for an Electric […]

  • What Remains?*

    Players: don’t you hate it when you character dies? For most of my life, and in most of the games I have played, the idea of being forced to hand in my character sheet, one I’ve put so much into building up,  garlanding with story, tchotchkes, booty, and loot, it’s almost… unthinkable. Playing in noisms’ Three […]

  • Naming Things

    The Ship of Yoharneth-Lahai by Sidney Sime After a lecture at Cornell in which Lord Dunsany had mentioned his longtime collaborator, the artist Sidney Sime, somebody said what a perfect name Sime was for him. “I don’t know,” said Dunsany; “I think Rhibelungzanedroom would suit him better.” I have recently been reading Lord Dunsany and […]

  • noisms and the Hall of the Third Blue Wizard

    I interviewed noisms, who blogs as Monsters and Manuals, publishes noisms games, and is best known for his fantasy game setting Yoon Suin, the Purple Land. Right now he’a running a Kickstarter for The Corridor of the Seventh Green Magic User  The Hall of the Third Blue Wizard, a zine featuring high-quality commissioned RPG modules and short […]

  • On Infinite Worlds

    Beware of the Enchanted Ground by George Woolliscroft Rhead This is a response to a recent post on False Machine about “making it feel big”. I think that, to create a world that feels like it goes on for ever and ever, the trick is to create a world that starts relatively small, but has […]