Gespenwald is a freeform adventure set in a spectral forest, a landscape of shifting shadows and decayed memories, sustained by an undead mycelium that pulses beneath the forest floor.
The Gespenwald only manifests for a single night each year – a fleeting, otherworldly place where lost souls and strange creatures drift between the trees. As dawn approaches, players must unravel its mysteries, navigate its dangers, and find their way out before the forest vanishes, or risk becoming part of it forever.
Written for the Cairn TTRPG, Gespenwald is also easily adaptable for Into the Odd, other OSR games, or any system favoring eerie exploration and light mechanics. Like Mostly Harmless Meetings, it can also be enjoyed as a work of Oulipian fiction, a fragmented story unfolding through glimpses of strange encounters, half-told myths, and the whispers of a place that should not exist.
Published as a trifold A4 booklet, Gespenwald is compact, atmospheric, and ready to drop into any game night... but only if you dare to step into the forest before dawn arrives.